{
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    "title": "Minecraft Player Lookup - Username, UUID, Skin API",
    "description": "Look up Minecraft Java players straight from Mojang's public profile API. Usernames to UUIDs ten at a time, UUIDs back to usernames, plus skin and cape URLs, texture ids and the slim or classic model flag. No API key and no account. Unknown names and throttled lookups come back free as diagnostics.",
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      "inputSchema": {
        "type": "object",
        "properties": {
          "usernames": {
            "title": "Usernames",
            "type": "array",
            "description": "Minecraft Java usernames, one per line. Case does not matter — Mojang returns the real capitalisation, so \"philza\" comes back as the account's actual spelling. Names are resolved ten at a time in a single request, so a list of 500 costs 50 requests, not 500.",
            "items": {
              "type": "string"
            }
          },
          "uuids": {
            "title": "UUIDs",
            "type": "array",
            "description": "Player UUIDs, with or without dashes, one per line. Use this to go the other way and get the current username. Mojang has no bulk endpoint for UUIDs, so each one costs its own request and a long UUID list runs slower than the same number of usernames.",
            "items": {
              "type": "string"
            }
          },
          "includeTextures": {
            "title": "Look up skin and cape",
            "type": "boolean",
            "description": "Fetch the skin URL, texture id, classic/slim model flag and cape from Mojang's session server. This is a second request per player. Turn it off if you only need username-to-UUID and want the run to finish in a fraction of the time."
          },
          "includeSignature": {
            "title": "Include Mojang's texture signature",
            "type": "boolean",
            "description": "Also return the RSA signature Mojang attaches to the texture blob, so you can verify offline that the skin data really came from Mojang. Only useful if you are going to check it — leave it off otherwise."
          },
          "maxItems": {
            "title": "Maximum players",
            "minimum": 1,
            "maximum": 10000,
            "type": "integer",
            "description": "Hard cap on charged rows for this run (1-10000). Sample rows and diagnostics do not count against it and are never charged."
          },
          "proxyConfiguration": {
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            "description": "Optional. Leave this alone unless you need the run to go out through a particular network. Your own proxy servers are used exactly as given."
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                "type": "string"
              },
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